|
NavMap
|
#include <gtest/gtest.h>#include <cmath>#include <limits>#include <random>#include <vector>#include "navmap_core/NavMap.hpp"
Typedefs | |
| using | NavCelId |
| Index of a triangle (NavCel) within the global mesh. | |
Functions | |
| TEST (SurfaceTree, AddingASurfaceWithoutRebuildKeepsTheOthersAndARebuildFindsIt) | |
| TEST (SurfaceTree, ClosestMatchesBruteForce) | |
| TEST (SurfaceTree, EmptyAndSingleSurfaceMaps) | |
| TEST (SurfaceTree, LocatePicksTheNearestFloorAmongManySurfaces) | |
| TEST (SurfaceTree, RaycastMatchesBruteForce) | |
| using NavCelId |
Index of a triangle (NavCel) within the global mesh.
| TEST | ( | SurfaceTree | , |
| AddingASurfaceWithoutRebuildKeepsTheOthersAndARebuildFindsIt | ) |
| TEST | ( | SurfaceTree | , |
| ClosestMatchesBruteForce | ) |
| TEST | ( | SurfaceTree | , |
| EmptyAndSingleSurfaceMaps | ) |
| TEST | ( | SurfaceTree | , |
| LocatePicksTheNearestFloorAmongManySurfaces | ) |
| TEST | ( | SurfaceTree | , |
| RaycastMatchesBruteForce | ) |