EasyFleet
A simple-by-default framework for multi-robot, multi-capability fleets built on ROS 2
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 Neasyfleet
 CConflictDecisionExplains one pair's evaluation – only produced for pairs that are at least within ConflictParams::proximity_radius_m of each other (pairs nowhere near each other aren't worth reporting)
 CConflictParamsTunable geometry for imminent-conflict detection between two robots' planned paths
 CCostmapMapPublisherPublishes an OccupancyGrid map on /global_map
 CDeploymentEverything one robot's process needs: load its capabilities, bring them up, run them until shutdown, tear them down
 CFleetSessionEverything talking to a fleet from a mission-control process actually needs, regardless of what decides when to command which robot: the ROS node and background-spinning executor every RobotHandle rides on, one shared capability discovery pass, the registry of added robots, and the automatic status markers RobotHandle::run_capability() publishes
 CMapPublisherBaseOne "map type" NavigationManagerNode can publish on /global_map
 CNavigationManagerNodeFleet-wide navigation manager
 CRobotHandleA remote robot's capabilities, as seen and commanded from a mission script
 CRobotNavigationWatcherWatches one robot's planned path and can pause/resume its navigation
 CRoutesPublisherPublishes a RoutesMap on /global_routes, and keeps it live-editable
 CSimpleControllerThe plain, manual controller: a mission script decides everything by hand (which robot runs which capability, when), SimpleController just hosts the FleetSession that makes talking to those robots possible
 Neasyfleet_core
 CActionClientComfortable wrapper around rclcpp_action::Client<ActionT>
 CGoalResultTerminal outcome of a goal, as delivered to a ResultCallback or returned by send_goal_and_wait()
 CActionServerBaseBase class that hides the boilerplate of running a ROS 2 action server
 CCapabilityLifecycle node that advertises a single action as a "capability"
 CCapabilityClientThe simplest possible way to ask a capability to do something
 CResponseFinal outcome of a request, as delivered to a ResponseCallback or returned by request_and_wait()
 CCapabilityFactoryPluginlib base class for "a thing that can build a capability node by name"
 CCapabilityFactoryForBoilerplate-free CapabilityFactory for any Capability<ActionServerT>
 CCapabilityNodeBaseNon-template handle to an already-constructed Capability<ActionServerT> instance, exposing exactly the surface Robot/Deployment need to drive it – lifecycle transitions, its node (to add to an executor), and its identity – without needing to know ActionServerT
 CManipulationActionServerBaseFixes ActionServerBase's action type to easyfleet_interfaces/Manipulation, so a concrete manipulation backend (MoveIt, a vendor SDK, a fake mock, ...) only has to subclass this and implement on_goal_received()/on_execute() – it never needs to spell out the action type itself
 CNavigationActionServerBaseFixes ActionServerBase's action type to easyfleet_interfaces/Navigation, so a concrete navigation backend (Nav2, EasyNav, a fake mock, ...) only has to subclass this and implement on_goal_received()/on_execute() – it never needs to spell out the action type itself
 CPerceptionActionServerBaseFixes ActionServerBase's action type to easyfleet_interfaces/Perception, so a concrete perception backend (a classic detector, a VLM-based one, a fake mock, ...) only has to subclass this and implement on_goal_received()/on_execute() – it never needs to spell out the action type itself
 Neasyfleet_easynav_collaboration_deployment
 CManipulationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Manipulation action
 CManipulationFakeCapabilityThe "manipulation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Manipulation action, described by config/robot_2/manipulation.json
 CPerceptionFakeActionServerFake/mock implementation of the easyfleet_interfaces/Perception action
 CPerceptionFakeCapabilityThe "perception" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Perception action, described by config/robot_1/perception.json
 Neasyfleet_easynav_collaboration_simple_api_deployment
 CManipulationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Manipulation action
 CManipulationFakeCapabilityThe "manipulation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Manipulation action, described by config/robot_2/manipulation.json
 CPerceptionFakeActionServerFake/mock implementation of the easyfleet_interfaces/Perception action
 CPerceptionFakeCapabilityThe "perception" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Perception action, described by config/robot_1/perception.json
 Neasyfleet_easynav_deployment
 CEasynavNavigationActionServerReal navigation capability backed by EasyNav (via easynav::GoalManagerClient) and structured internally as a BehaviorTree.CPP tree
 CEasynavNavigationCapabilityThe "navigation" capability, backed by EasyNav: a lifecycle node advertising a real easyfleet_interfaces/Navigation action, described by config/easynav_robot/navigation_gazebo.json
 CFinishBookend BT node run after Navigate: takes 2 seconds and only prints a finishing message
 CStartOffBookend BT node run before Navigate: takes 2 seconds and only prints a starting message
 Neasyfleet_easynav_navigation
 CNavigateDrives EasyNav (via easynav::GoalManagerClient) to the waypoint named by the "goal_id" input port, resolved against a fixed id->pose registry (EasyNav itself has no named-waypoint concept – this node is where that resolution happens)
 Neasyfleet_fake_alone_deployment
 CManipulationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Manipulation action
 CManipulationFakeCapabilityThe "manipulation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Manipulation action, described by config/manipulation.json
 CNavigationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Navigation action
 CNavigationFakeCapabilityThe "navigation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Navigation action, described by config/navigation.json
 CPerceptionFakeActionServerFake/mock implementation of the easyfleet_interfaces/Perception action
 CPerceptionFakeCapabilityThe "perception" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Perception action, described by config/perception.json
 Neasyfleet_fake_collaboration_deployment
 CManipulationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Manipulation action
 CManipulationFakeCapabilityThe "manipulation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Manipulation action, described by config/manipulation.json
 CNavigationFakeActionServerFake/mock implementation of the easyfleet_interfaces/Navigation action
 CNavigationFakeCapabilityThe "navigation" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Navigation action, described by config/navigation.json
 CPerceptionFakeActionServerFake/mock implementation of the easyfleet_interfaces/Perception action
 CPerceptionFakeCapabilityThe "perception" capability, backed by the fake/mock action server: a lifecycle node advertising a (mock) easyfleet_interfaces/Perception action, described by config/perception.json
 Neasyfleet_mission_manager
 Ndetail
 CRunningCapabilityBaseNon-template interface RobotHandle holds one of per capability type it has ever run, so it doesn't need to know ActionT itself for anything but sending a fresh goal (see run(), on the concrete subclass only)
 CRunningCapabilityThe one concrete RunningCapabilityBase implementation, parameterized by the actual action type a given capability type is run with
 CCapabilityInfoEverything known about one running capability instance, gathered from its /capabilities (easyfleet_interfaces/CapabilityDescription) and /capabilities_status (easyfleet_interfaces/CapabilityStatus) messages
 CStatusMarkerPublisherPublishes a floating TEXT_VIEW_FACING marker above each robot's own base_link, showing a short, human-readable line of what that robot is currently doing (which capability, what state/result) – so watching the mission in RViz alone (no terminal) is enough for a non-expert to follow along
 CThrottleValue-semantics rate limiter: copies (e.g